E.V.A.: Difference between revisions

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(Uses new image, corrected falsehoods and redundancy)
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  |image=EVA.png
  |image=EVA.png
  |big_image=File:EVA.png
  |big_image=File:EVA.png
  |exits=Central Primary Hallway south both, [[maintenance]] west
  |exits=Starboard Primary Hallway north, [[Space]] or Terrain east
  |purpose=Storage high value items
  |purpose=Storage high value items
  |access=
  |access=
  |contents=[[rcd|RCD]], four Suit Storage Units and [[space suit]]s inside them, two [[jetpack]]s, two pairs of [[magboots]], construction materials
  |contents=Eight Suit Storage Units and [[space suit|space suits]] inside them, two [[jetpack]]s, construction materials
  |clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Research Director]]
  |clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Research Director]]
  |description=More like a bigger and more inclusive emergency closet
  |description=More like a bigger and more inclusive emergency closet
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  }}
  }}
__NOTOC__
__NOTOC__
E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the starboard hallway, or better known as southern hallway, and is located just a bit east from [[Dormitories|dorms]]. There is the "lobby" area of the E.V.A storage with materials and a crate of RCDs for [[Beyond the impossible|emergency repairs]].
E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking, or maybe using the ATVs to roam about a planet your ship landed on. The room can be accessed from the starboard hallway, or better known as southern hallway, and is located just a bit east from [[Dormitories|dorms]]. There is the "lobby" area of the E.V.A storage with materials.
 
The first area is where the suits are stored while the rest houses other EVA gear.
The first door to the E.V.A storage is open, but the suits are behind glass doors. There are approx. 12 full space suits.


===ATV hangar===
===ATV hangar===
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===[[File:Suit_Storage_Unit.png]] Suit Storage Units===
===[[File:Suit_Storage_Unit.png]] Suit Storage Units===
These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:
These advanced containers have an ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:
* [[Space suit]]
* [[Space suit]]
* Helmet
* Helmet
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====What can one do?====
====What can one do?====
Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the [[AI]] bolts it shut, too, so [[Syndicate Items#Cryptographic Sequencer|emags]] are totally useless, so you're stuck with [[hacking]] your way in. Which of course will get your ass shocked because you forgot your trusty pair of [[insulated gloves]] that only a few [[Captain|heads]] [[Chief Engineer|of]] [[Head of Personnel|staff]] have access when the bolts are up. And if any [[security]] officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be [[robust]]ed, even if the AI let you in to fix a breach that a hulk caused so he could steal something.
Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the [[AI]] bolts it shut, too, so [[Syndicate Items#Cryptographic Sequencer|emags]] are totally useless, so you're stuck with [[hacking]] your way in, which of course will get your ass shocked because you forgot your trusty pair of [[insulated gloves]] that only a few [[Captain|heads]] [[Chief Engineer|of]] [[Head of Personnel|staff]] have access when the bolts are up. And if any [[security]] officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be [[robust|robusted]], even if the AI let you in to fix a breach that a hulk caused so he could steal something.


Breaking inside is considered easier on the ship, since there are no motion sensors to alarm the AI of your presence in the E.V.A.
Breaking inside is considered easier on the ship, since there are no motion sensors to alarm the AI of your presence in the E.V.A.
It is very easy to break inside but also, very easy to notice.





Revision as of 23:37, 1 April 2017

Command Area
E.V.A.
More like a bigger and more inclusive emergency closet
Obvious exits Starboard Primary Hallway north, Space or Terrain east
Purpose Storage high value items
Access level
Noteworthy contents Eight Suit Storage Units and space suits inside them, two jetpacks, construction materials
Clearance Captain, Head of Personnel, Chief Engineer, Research Director
Security level High
Style Storage
Balance Requirements No major balance requirements
Other Notes
Locations on FTL13


E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking, or maybe using the ATVs to roam about a planet your ship landed on. The room can be accessed from the starboard hallway, or better known as southern hallway, and is located just a bit east from dorms. There is the "lobby" area of the E.V.A storage with materials. The first area is where the suits are stored while the rest houses other EVA gear.

ATV hangar

E.V.A storage has an another section, which is the ATV hangar. The hangar holds 6 ATVs and a locker of keys for them. There is also a blastdoor to exit the ship in rather cool ways.


Suit Storage Units

These advanced containers have an ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:

Hiding If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.


What can one do?

Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the AI bolts it shut, too, so emags are totally useless, so you're stuck with hacking your way in, which of course will get your ass shocked because you forgot your trusty pair of insulated gloves that only a few heads of staff have access when the bolts are up. And if any security officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be robusted, even if the AI let you in to fix a breach that a hulk caused so he could steal something.

Breaking inside is considered easier on the ship, since there are no motion sensors to alarm the AI of your presence in the E.V.A.