Genetics
For the Guide to Genetics, click here.
Medical Area | |
Genetics | |
The place where you hope to end up when you're dead. | |
Obvious exits | Medbay west |
Purpose | Cloning the dead and researching for superhuman abilities |
Access level | |
Noteworthy contents | DNA Scanner, Cloning Console, Cloning Pod, DNA Scanner, DNA Scanner Access Console and a monkey pen |
Clearance | Captain, Chief Medical Officer, Research Director, Geneticists |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Genetics is split into two sections: The CMO controls the Cloning room, while the RD has control over the Research room doesn't control anything because he's all the way across the other side of the ship. The CMO is the head of everything here.
This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and only one DNA Modifier, it's the last resort in medical care. Geneticists work here. There's also a pair of monkeys for genetic experimentation. It has a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There's also two bottles of medicine, one with Mutadone and the other with Mannitol, good for genetics and cloning respectively.
It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs, and if it's not traitors then it's a stray MAC Cannon shot finding it's way here. Even on a good day the machines suck power like nobody's business and won't last long without external power.
Medical Area | |
Genetics | |
The place where you hope to end up when you're dead. | |
Obvious exits | Medbay south |
Purpose | Cloning the dead and researching for superhuman abilities |
Access level | |
Noteworthy contents | DNA Scanner, Cloning Console, Cloning Pod, DNA Scanner, DNA Scanner Access Console and a monkey pen |
Clearance | Captain, Chief Medical Officer, Geneticists |
Security level | Medium |
Style | Laboratory |
Balance Requirements | |
Other Notes | |
Locations on FTL13 |
Genetics here is cramped with two features: genetic manipulation and crew cloning. Unlike the stations under Nanotrasen, the CMO is in control here especially since the RD is on the other side of the ship where he should be because otherwise this would blow along with RnD if it were any closer.
This is where most of the action barely valid powergaming is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and only one DNA Modifier, it's the last resort in medical care. Geneticists work here. There's also a pair of monkeys for genetic experimentation. It has a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There's also two bottles of medicine, one with Mutadone and the other with Mannitol, good for genetics and cloning respectively.
It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs, and if it's not traitors then it's a stray MAC Cannon shot finding it's way here. Even on a good day the machines suck power like nobody's business and won't last long without external power.
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |