Genetics: Difference between revisions

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(Uses new image, don't think the RD rules over genetics but revert that if I'm wrong)
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<font size="4">'''[[Guide to genetics|For the Guide to Genetics, click here.]]'''<font size="2">
<font size="4">'''[[Guide to genetics|For the Guide to Genetics, click here.]]'''<font size="2">
<tabs style="">
<tab name="NSV Astraeus">
{{Template:Location
{{Template:Location
  |headerbgcolor=#5E829B
  |headerbgcolor=#5E829B
Line 7: Line 9:
  |name=Genetics
  |name=Genetics
  |image=Genetics.png
  |image=Genetics.png
  |exits=West to the [[Medbay]]
  |exits=[[Medbay]] west
  |purpose=Cloning the dead and researching for superhuman abilities
  |purpose=Cloning the dead and researching for superhuman abilities
  |access=
  |access=
  |contents=Cloning: DNA Scanner, [[Cloning Console]], Cloning Pod. Research: DNA Scanner, [[DNA Scanner Access Console]] and a monkey pen
  |contents=DNA Scanner, [[Cloning Console]], Cloning Pod, DNA Scanner, [[DNA Scanner Access Console]] and a monkey pen
  |clearance=[[Captain]], [[Chief Medical Officer]], [[Research Director]], [[Geneticist|Geneticists]]
  |clearance=[[Captain]], [[Chief Medical Officer]], [[Research Director]], [[Geneticist|Geneticists]]
  |description=The place where you hope to end up when you're dead.
  |description=The place where you hope to end up when you're dead.
Line 25: Line 27:


It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs, and if it's not traitors then it's a stray MAC Cannon shot finding it's way here. Even on a good day the machines suck power like nobody's business and won't last long without external power.
It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs, and if it's not traitors then it's a stray MAC Cannon shot finding it's way here. Even on a good day the machines suck power like nobody's business and won't last long without external power.
</tab>
<tab name="NRV Aetherwhisp">
{{Template:Location
|headerbgcolor=#5E829B
|headerfontcolor=white
|imagebgcolor=#DDF7FF
|department = Medical
|name=Genetics
|image=NRVGenetics.png
|exits=[[Medbay]] south
|purpose=Cloning the dead and researching for superhuman abilities
|access=
|contents=DNA Scanner, [[Cloning Console]], Cloning Pod, DNA Scanner, [[DNA Scanner Access Console]] and a monkey pen
|clearance=[[Captain]], [[Chief Medical Officer]], [[Geneticist|Geneticists]]
|description=The place where you hope to end up when you're dead.
|sec_level=Medium
|style=Laboratory
|balance=
|other=--
}}
Genetics here is cramped with two features: genetic manipulation and crew cloning. Unlike the stations under Nanotrasen, the CMO is in control here <s>especially since the RD is on the other side of the ship where he should be because otherwise this would blow along with RnD if it were any closer</s>.
This is where most of the <s>action</s> barely valid powergaming is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and only one DNA Modifier, it's the last resort in medical care. [[Geneticist|Geneticists]] work here. There's also a pair of monkeys for [[Guide to genetics|genetic experimentation]]. It has a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There's also two bottles of medicine, one with [[Mutadone]] and the other with [[Mannitol]], good for genetics and cloning respectively.
   
   


It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs, and if it's not traitors then it's a stray MAC Cannon shot finding it's way here. Even on a good day the machines suck power like nobody's business and won't last long without external power.
</tab>


<tab name="NRV Scarab">
{{Template:Location
|headerbgcolor=#5E829B
|headerfontcolor=white
|imagebgcolor=#DDF7FF
|department = Medical
|name=Genetics
|image=ScarabGenetics.png
|exits=[[Medbay]]
|purpose=Cloning the dead and researching for superhuman abilities
|access=
|contents=DNA Scanner, [[Cloning Console]], Cloning Pod, DNA Scanner, [[DNA Scanner Access Console]] and a monkey pen
|clearance=[[Captain]], [[Chief Medical Officer]], [[Geneticist|Geneticists]]
|description=The place where you hope to end up when you're dead.
|sec_level=Medium
|style=Laboratory
|balance=
|other=--
}}
Genetics here is cramped with two features: genetic manipulation and crew cloning. Unlike the stations under Nanotrasen, the CMO is in control here <s>especially since the RD is on the other side of the ship where he should be because otherwise this would blow along with RnD if it were any closer</s>.
This is where most of the <s>action</s> barely valid powergaming is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and only one DNA Modifier, it's the last resort in medical care. [[Geneticist|Geneticists]] work here. There's also a pair of monkeys for [[Guide to genetics|genetic experimentation]]. It has a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There's also two bottles of medicine, one with [[Mutadone]] and the other with [[Mannitol]], good for genetics and cloning respectively.


It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs, and if it's not traitors then it's a stray MAC Cannon shot finding it's way here. Even on a good day the machines suck power like nobody's business and won't last long without external power.
</tab>
</tabs>
[[Category:locations]]
[[Category:locations]]
{{Locations}}
{{Locations}}

Latest revision as of 23:49, 29 September 2017

For the Guide to Genetics, click here.

Medical Area
Genetics
The place where you hope to end up when you're dead.
Obvious exits Medbay west
Purpose Cloning the dead and researching for superhuman abilities
Access level
Noteworthy contents DNA Scanner, Cloning Console, Cloning Pod, DNA Scanner, DNA Scanner Access Console and a monkey pen
Clearance Captain, Chief Medical Officer, Research Director, Geneticists
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on FTL13


Genetics is split into two sections: The CMO controls the Cloning room, while the RD has control over the Research room doesn't control anything because he's all the way across the other side of the ship. The CMO is the head of everything here.

This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and only one DNA Modifier, it's the last resort in medical care. Geneticists work here. There's also a pair of monkeys for genetic experimentation. It has a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There's also two bottles of medicine, one with Mutadone and the other with Mannitol, good for genetics and cloning respectively.


It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs, and if it's not traitors then it's a stray MAC Cannon shot finding it's way here. Even on a good day the machines suck power like nobody's business and won't last long without external power.

Medical Area
Genetics
The place where you hope to end up when you're dead.
Obvious exits Medbay south
Purpose Cloning the dead and researching for superhuman abilities
Access level
Noteworthy contents DNA Scanner, Cloning Console, Cloning Pod, DNA Scanner, DNA Scanner Access Console and a monkey pen
Clearance Captain, Chief Medical Officer, Geneticists
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on FTL13


Genetics here is cramped with two features: genetic manipulation and crew cloning. Unlike the stations under Nanotrasen, the CMO is in control here especially since the RD is on the other side of the ship where he should be because otherwise this would blow along with RnD if it were any closer.

This is where most of the action barely valid powergaming is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and only one DNA Modifier, it's the last resort in medical care. Geneticists work here. There's also a pair of monkeys for genetic experimentation. It has a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There's also two bottles of medicine, one with Mutadone and the other with Mannitol, good for genetics and cloning respectively.


It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs, and if it's not traitors then it's a stray MAC Cannon shot finding it's way here. Even on a good day the machines suck power like nobody's business and won't last long without external power.

Medical Area
Genetics
The place where you hope to end up when you're dead.
Obvious exits Medbay
Purpose Cloning the dead and researching for superhuman abilities
Access level
Noteworthy contents DNA Scanner, Cloning Console, Cloning Pod, DNA Scanner, DNA Scanner Access Console and a monkey pen
Clearance Captain, Chief Medical Officer, Geneticists
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on FTL13


Genetics here is cramped with two features: genetic manipulation and crew cloning. Unlike the stations under Nanotrasen, the CMO is in control here especially since the RD is on the other side of the ship where he should be because otherwise this would blow along with RnD if it were any closer.

This is where most of the action barely valid powergaming is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and only one DNA Modifier, it's the last resort in medical care. Geneticists work here. There's also a pair of monkeys for genetic experimentation. It has a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There's also two bottles of medicine, one with Mutadone and the other with Mannitol, good for genetics and cloning respectively.


It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs, and if it's not traitors then it's a stray MAC Cannon shot finding it's way here. Even on a good day the machines suck power like nobody's business and won't last long without external power.