Quick Ref
Jobs on FTL13 | |
Command | Captain, Executive Officer, Bridge Officer |
Security | Head of Security, Security Officer, Master-at-Arms, Detective |
Engineering | Chief Engineer, Ship Engineer, Atmospheric Technician |
Supply | Quartermaster, Cargo Technician, Shaft Miner, Munitions Officer |
Science | Research Director, Scientist, Roboticist |
Medical | Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist |
Service | Janitor, Bartender, Cook, Botanist, Clown, Mime |
Civilian | Assistant, Lawyer, Chaplain, Librarian |
Non-human | AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Adamantine Golem, Ghost |
Antagonists | Traitor, Changeling, Nuclear Operative, Wizard, Shadowling, Abductor, Xenomorph, Revenant, Space Ninja, Holoparasite, Swarmers, Blob, Devil, Clockwork Cult |
Special | Centcom Official, Death Squad Officer, Emergency Response Officer, Ian |
Races | Humans, Lizardperson, Flyperson, Plasmaman, Podman, Miscellaneous |
Locations on NSV Astraeus | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NRV Aetherwhisp | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Locations on NSV Scarab | |||||||||
General | Recreational | Medical | Supply | Science | Engineering | Security | Command | Upkeep | Outside |
Game Modes on /tg/station | ||||||||||
|
Code | 1XX - Minor | 2XX - Medium | 3XX - Major | 4XX - Capital |
---|---|---|---|---|
01 | Resisting Arrest | Assault | Assault, Deadly Weapon | Murder |
02 | Pickpocketing | Assault, Officer | Assault, Sexual | |
03 | Drug Distribution | Manslaughter | Attempted Murder | |
04 | Possession, Drugs | Possession, Weapons | Possession, Restricted Weapons | |
05 | Possession, Explosives | |||
06 | Indecent Exposure | Rioting | Inciting a Riot | Mutiny |
07 | Vandalism | Workplace Hazard | Sabotage | Grand Sabotage |
08 | Petty Theft | Theft | Grand Theft | |
09 | Trespass | Major Trespass | ||
10 | Breaking and Entry | B&E Restricted | ||
11 | Insubordination | Dereliction | Enemy of the Corp |